/**
* @authors <darl2ng@gmail.com, ngocanh.ngo@gmail.com>
* @version 0.9
* Copyright 2010
* 
* The MIT License
* Copyright (c) 2010 <darl2ng@gmail.com, ngocanh.ngo@gmail.com>
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package {
	
	import com.ng.ResHelp.c_ResHelper;
	import com.ng.ResHelp.c_ResLoader;
	import com.ng.utils.Launcher;
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.display.Sprite;

	//Important: forced import for classes that are not explicitly used in code but only via XML-declared method with ResHelp
	c_PhysCircleAnimatedLips;
	
	[SWF(width = "550", height = "400", backgroundColor = "#FFFFFF", framerate = "30")]
	[Frame(factoryClass="Preloader")]	
	public class Main extends MovieClip {

		//[Embed(source = "../data/realbig.swf")]
		private var Asset:Class;
		private var __ResHelper:c_ResHelper;
		
		var __Launcher:Launcher;
		
		public function Main()  {
			__Launcher = new Launcher(Launch,2);//number of async operations that needs to complete to launch
			InitServerConnect();
		}		
		public function set ResLoader(p_ResLoader:c_ResLoader):void {
			__ResHelper = c_ResHelper.GetInstance();
			__ResHelper.init(p_ResLoader);			
			__Launcher.Check();
		}
		
		private function InitServerConnect():void {
			OnServerConnected(null);
		}		
		private function OnServerConnected(e:Event) {	
			__Launcher.Check();
		}
		private function Launch():void {
			trace("LAUNCHING------------------");
			//try this:			
			var cl:Class;
			try {
				cl = __ResHelper.ResLoader.getClassById("PhysBox") as Class;
			} catch (e:ReferenceError) {
				throw new Error("ClassNotExist[PhysBox]");
			}				
			if (cl) {
				trace("loaded: "+cl);
				addChild(new cl());
			}
			//let's get the whole frame setup
			var f:Sprite = __ResHelper.getFrameById('frame1');
			if (f !=null) {
				addChild(f);
			}
		}
	}
}